Game Help Files
6.10.5 Weapon Selection
When you are looking at a weapon, either in your possession or in a shop, you will see something similar to this: -- A Wrocyn Raider piece ----------------------------------------------- Owner: Unknown Usable life: 200 mo. Mass: Small Resetting: No Type: Piece Power: 4718 Manufacturer: Wrocyn Weaponry Model: Raider Health: in perfect shape (100%) Min.level: 20 Durability: Average Genelock Unlocked Description: With a grip made for the hand of a gunslinger and a long barrel, this P.I.E.C.E. has clear history of use judging by the scuff marks across the weapon. Nonetheless, the trigger mechanism and ammo chambers work flawlessly, and there is little doubt that it could still mow down a host of enemies, given half a chance and a scoundrel with good aim. ------------------------------------------------------------------------ The main things to pay attention to when deciding whether or not the item is a good choice for you are: type, min. level, and power. You can also use the COMPARE command to evaluate weapons (see AB COMPARISON). Type ---- Each class can only use particular types of weapons. Scoundrel: P.I.E.C.E., knuckledusters, toolkit Nanoseer: gauntlet, goggles Engineer: toolkit Fury: kithblade BEAST: wristblade, shield, minigun, missile launcher, netlauncher, railgun Min. level ---------- The minimum level required to use this weapon. Power ----- This is a metric taken into account when factoring how much damage each ability causes. Weapons with a higher minimum level generally have higher power (see HELP DAMAGE for more).