Game Help Files

8.11 The Engineer Class

Those of the engineer class in Starmourn are tinkerers and creators, and they use their creations to great, and deadly, effect.

The three engineer class skills are Gadgets, Bots, and Turrets.

Starter Lessons and Important Abilities
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Basics:
   * Basic attack: Claw (Bots - 5 Lessons)
   * Class healing ability: Stimjector (Gadgets - 5 Lessons)
   * Leaving combat: Escape (Skirmishing - 5 lessons)
   * Movement: Swimming (Exploration - 5 lessons)

For later on:
   * Class interrupting ability: Swing (Bots - 112 lessons)

Gear
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An engineer is only as good as his tools, so your main weapon as an engineer will be your toolkit. Upgrading to better tools will increase the potency of your damage dealing abilities, be they your attacks, or the attacks of your bots and turrets.

Engineers are protected by medium armor, so you will want to make sure you're upgrading your various armor pieces as you level up.

Resources
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Engineers don't have a traditional resource pool that their abilities draw from; instead they use parts to construct bots, gadgets, and turrets. You can obtain these parts in a couple of ways: Your constructed workstation will 3D print them over time, you can send your UAV to obtain some and deliver them back to you, or salvaging gadgets or turrets to recover some of the used parts.

Stats and Attributes
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The two class stats Engineers are Aim and Techcraft:
   * Aim will increase the damage of most of your gadget using abilities, firing 
     your magnotron, or precisely jamming your tazer into a weak spot on their 
     armor will benefit from a better aim.
   * Techcraft will raise the efficacy of your bots and turrets, allowing 
     greater damage.

PvP Strategies and Tips
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Focus on Gadgets all the way to Squash, which provides an instakill if the target's muscular damage is high enough. The combat strategy, then, is to build up muscular damage using Junkjet and Magnotron, optionally adding the Forcewave turret too if available.

With the full complement of tools available, the Engineer can use the Heartbreaker ability of the burrowbot - internal damage can be built with the Forcewave turret and using the burrowbot's Release ability, but the best option is to focus on building up EM damage instead (Shock in Gadgets, minitank's Disrupt, as well as Magnetize), then convert it to internal damage with the Gaussify ability. Most of these abilities are interlinked - e.g. Magnetize relies on using shrapnels - so ideally you want to combine elements of all these strategies, then capitalise on one of them.