Game Help Files
3.2 Attributes and Stats
Players in Starmourn have up to five stats (or statistics) which affect various aspects of your character. Three stats are common to all players, while two are based on your class: Common Stats: Lifeforce affects max health (1 effective point = 5 additional health) Evasion chance on incoming damage to evade part of it (10 effective points = 2% reduction in incoming damage when fires and .5% increased chance to fire.) Regen affects the efficiency of your passive health wetwiring (1 effective point = .03% of max health increase) Class-based Stats: Strength affects damage with melee weapons and fists/feet Aim affects your aim with ranged weapons Psyche affects kith abilities and mental abilities like telepathy Techcraft affects specialist tech, and nanotech skills Agility affects acrobatic abilities (10 effective points = 1% increased damage for affected abilities) Each of these stats may affect other things besides what is listed. The stats used by each class are as follows: B.E.A.S.T. Strength, Aim Engineer Aim, Techcraft Fury Strength, Psyche Nanoseer Psyche, Techcraft Scoundrel Aim, Agility You gain points as you level up that can be spent on stats. You can also earn rewards that may grant a temporary OR permanent stat boost. An overview of your stats shows up in SCORE (or SC). You can see more detail, and adjust your stats, with the STATS command. STATS SHOW Show current stat layout. STATS INVEST <stat> <points> Spend points to up stats. STATS REWARD <stat> <points> Give reward points. STATS RESET Reset all invested points.