Game Help Files
6.10.2 Armor Selection
When you are looking at armor, either in your possession or in a shop, you will see something similar to this: -- A Sentry M10 sash guard ----------------------------------------------- Owner: Unknown Usable life: 120 mo. Mass: Small Resetting: No Manufacturer: Armor King Model: Sentry Slot: Waist Grade: Medium Health: In perfect shape (100%) Min.level: 10 Durability: Average SmartCore: Unformed Resists: Impact 10 EM 12 Thermal 10 Cellular 10 Mental 10 Draining 10 Electric 12 Description: This midweight sashguard is manufactured with SmartCore technology, fitting over the lower torso of most beings like a second skin. -------------------------------------------------------------------------- The main things to pay attention to when deciding whether or not the item is a good choice for you are: slot, grade, health, min. level, and resists. You can also use the COMPARISON command in the Exploration skill to evaluate armor. Slot ---- Where the item is worn on your body. There are seven slots available: head, torso, arms, hands, waist, legs, and feet. To be fully protected, it is advised to have armor of the highest minimum level possible in each slot. Grade ----- There are three weights of armor, or grades: light, medium, and heavy. Each class is suited to one particular grade, and is only able to wear armor of that grade. Light: Scoundrel, Fury Medium: Engineer, Nanoseer Heavy: BEAST Min. level ---------- The minimum level required to wear this armor. Resists ------- The amount of protection this piece of armor provides against each type of damage. Armor with a higher minimum level generally has higher resist stats (see HELP DAMAGE for more).