Game Help Files
7.7.1 Windups
Channeled attacks, colloquially known as "wind-ups", are sometimes used by creatures and denizens throughout the sector in an attempt to win a fight. They are slow and, if allowed to complete, can be lethal. Fortunately for you, there are ways to interrupt these wind-ups. The options are different for each class - it's recommended you learn these moves as soon as possible, since windup attacks start showing up in the game as early as level 12. The neural_blinder artifact auto-interrupts windups every twenty seconds. CLASS INTERRUPT ABILITIES ------------------------------ BEAST -MWP NETLAUNCH. To use, do MWP NETLAUNCH <target>. -PLASMACASTING SEAR. To use, do PLASMA SEAR <target>. -PLASMACASTING FLASH. To use do PLASMA FLASH <target>. -SUIT RUMBLE. To use, do SUIT RUMBLE. (This is an AOE interrupt and will aggro other mobs in the room) ENGINEER -BOTS SWING. To use, do BOT SWING <target>. FURY -FULMINATION FEVER. To use, do KITH FEVER <target>. -RAGE STUN. To use, RAGE STUN <target>. NANOSEER -NANOTECH EYESTRIKE. To use, do NANO EYESTRIKE <target>. -OBLIVION QUAKE. To use, do OBLIVION QUAKE. (This is an AOE interrupt and will aggro other mobs in the room) SCOUNDREL -GUNSLINGING POINTBLANK. To use, do GUN POINTBLANK <target>. -GUILE POCKETSAND. To use, do GUILE POCKETSAND <target>. -GUILE BIND. To use, do GUILE BIND <target>. (Note: target must be prone) ANY -Hitting a leg with a limb specific attack while your target has the affliction "weak knees".