Retirement on Starmourn is Now Open

Happy February! Are you ready for some exciting news? Starmourn is allowing the use of retirement credits one month early. Starmourn has been purring along for two and a half months and we feel as though things have settled to the point we can allow retirements into the sector. Starting immediately, Starmourn is open for…

Read more...

Classleads are open!

We’re pleased to announce the opening of our first ever Classlead round here in Starmourn! What are classleads you ask? They’re a system whereby players can submit suggestions for changes or additions to a skill or ability in the game. Classleads will be open for submission for the next week – closing Sunday, February 24th…

Read more...

Development Updates – Jan 3

The development team has just released their latest Dev. Updates post, detailing recent releases/changes and what’s on the cards for the immediate future! Check it out on the Starmourn forums today!

Read more...

Starmourn is now open to all!

Starmourn just went into open beta, which means it’s time to strap yourself in and get ready to head for the stars!  It’s been over 3.5 years since we first started working on Starmourn, and we can finally pull the curtain back now and let you experience what we’ve been working on! We think Starmourn…

Read more...

Beta time!

I’m sure you have been waiting with bated breath for this day! We’re pleased to announce that Starmourn will be going into beta testing this November! We’ll be running a closed beta for a couple of weeks, and barring any major issues(*), we’ll open it up to everyone mid-December! Can’t wait for open beta? Neither…

Read more...

An Update and Admin Commands

Update We continue to steadily move towards release. Currently, there’s a lot of usability work going on as internal playtesting finds things that are troublesome, frustrating, or confusing. For instance, the ship system needed some streamlining as it was pretty unwieldy. Frankly, it’s still a little unwieldy, due to the fact that it’s pretty complicated,…

Read more...

Combat and Wetwiring

We just put up a new page on Combat and Wetwiring, with info that explains how wetwiring and “afflictions” work in Starmourn. Completely new system vs. any of our other games!  Check it out and head over to the forums to talk about it and ask questions!

Read more...

How does Scatterhome self-govern without a government?

I recently updated the Scatterhome page with a lot of info on how they self-govern without a formal ‘government.’ Here’s an OOC description, but there’s a long-ish history of how the system evolved from all-out-anarchy to self-governance without a permanent formal government on the Scatterhome page. While there’s no permanent government, the citizens of Starmourn…

Read more...

Retirement and Starmourn

Those of you who are already players of one of our MUDs probably know what the retirement system is, but briefly, it’s a system whereby you can permanently retire a character and receive credits for some percentage of the value of the character and its stuff as calculated by us. You can then take those…

Read more...

Cosmpiercers

I just put up a page on Cosmpiercers, which is the first of what will eventually be multiple ways for the player civilizations (Scatterhome, Song Dominion, Celestine Ascendancy) to compete via game mechanics with each other. Enjoy!

Read more...

Learn about resource extraction!

Just put up the companion page to the recent Economy page. This one’s all about how you extract the raw resources that are then used to produce various goods. Read up here!

Read more...

Mindsim Personalities

As you may or may not already know, all characters in Starmourn have a ‘mindsim’ in their heads. This is basically your personal AI assistant. Of course, we don’t really need to have mindsims except in an RP sense, so what’s the point unless they have a little personality? Along with naming your mindsim, you’ll be able…

Read more...

Interview with Justin Walsh – Starmourn’s Producer

Today we’ve got an interview with Achaea’s Producer – Justin Walsh.  Enjoy! Q. Tell us a little about yourself. How long have you been with Iron Realms, what have you done with the company, and what’d you do before that? A. I’ve been a member of the Iron Realms staff since 2008, transitioning from a…

Read more...

Tradeskills!

Let’s talk about tradeskills! We’ll have six tradeskills at launch, in two categories: Custom Design and Item Creation. Tradeskills in the Custom Design category are Fashion, Cuisine, and Jewelry, while the Item Creation category has WeaponMods, ArmorMods, and ShipMods. In the Custom Design tradeskills, you’ll be creating design patterns for clothing, food/drink, and jewelry that…

Read more...