BIG NEWS! Introducing Challenge 75 – tell your friends!

Attention Starmourn!!! As we all know, new players are the lifeblood of any mud, and Starmourn is no exception to that rule. That’s why we are introducing CHALLENGE 75, a brand new initiative to encourage character creation, participation, and retention. For a limited time only, characters created after November 1st, 2020 will have the opportunity…

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Work For Iron Realms!

Have you ever wanted to work on a professional MUD? Iron Realms Entertainment is looking to hire a new part-time coder for Starmourn. In this position, you would be working with Eukelade (Laura Lindborg), the lead Producer for Starmourn. Even though your primary job revolves around code, you would be part of the visible face…

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Starmourn Discord Goes Official

For several years, our enthusiastic playerbase has been discussing Starmourn in an unofficial, fan-made Discord channel. In fact, the community has grown to such a great size, and has such a great moderating team, we’ve decided to take steps to improve the Discord experience and integrate it more fully with our game. Starting today, the…

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Iron Realms Relieves 1.5 Million in Medical Debt

Starmourners, for the past two weeks, our game, and the rest of the Iron Realms games, have been raising money to donate to a special charity. Here to tell us how we collectively did (spoiler: amazing, and I for one am so proud to have been a part of this) is our President, Jeremy Saunders.…

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A Message from Aurelius

Hey Starmourners. Eukelade here, to introduce a very special message from our CEO, Matt Mihály. I’ll have more Starmourn-specific things to tell you after the letter, but for now, let’s read what Matt has to say! I think it’s pretty important! Greetings, citizens of the Iron Realms, I hope everyone’s doing as well as they…

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Love, Death, and Robots

So, Starmourners. I bet you’re wondering what we’ve been up to since the beginning of January, right? Read on, because we’re gonna tell you! Since the turn of the year, implementing the playerbase’s hundreds of classlead suggestions have taken the bulk of January’s development time. It continues to be a focus for our lead coders,…

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Our First Year in Space

Starmourn’s first year as a publically accessible game in open beta has come and gone, and the months since December 17th, 2018 have whirled by in a blur of new features, squashed bugs, and player-focused roleplay events.  By January 2019 we’d already fixed hundreds of bugs, done a pass on classes, and enabled a myriad…

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May Marvels!

May brought a ton of new things in Starmourn and you are missing out if you are not logging in to check them out! Ship Customization: a brand new feature that brings your ship off the Overhead Map and into the space station, where it can be looked at by yourself and, more importantly, by…

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Starmourn Roadmap

Starmourn is a unique game in the Iron Realms ecosystem, and a unique game in the world of muds in general. As a science fiction text game with an active, hardworking development team, it is important to us that it be a standout example of the genre – and quite frankly, it is! But we…

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Starmourn has locked on to a new Lead Producer

Starmourn has officially hired our new producer, Ioan Sima! Ioan has been an avid player of IRE games for 11 years. He has enthusiastically played Starmourn since release, and even helped build some of the game before it launched. He boasts a high level of familiarity with both the world and the game systems in…

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Ship Weapon Updates

Tecton just posted up a preview of the upcoming updates to ship weapons, shields, and other space combat-related changes. Head over to the Starmourn forums to check them out.

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Ship updates

We’ve just unveiled a massive batch of ship changes, giving space ships a whole bunch of additional fit-out customisation, as well as paving the way for a bunch of upcoming ship changes! Check out the Updates post #133 for all of the information!

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Retirement on Starmourn is Now Open

Happy February! Are you ready for some exciting news? Starmourn is allowing the use of retirement credits one month early. Starmourn has been purring along for two and a half months and we feel as though things have settled to the point we can allow retirements into the sector. Starting immediately, Starmourn is open for…

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Classleads are open!

We’re pleased to announce the opening of our first ever Classlead round here in Starmourn! What are classleads you ask? They’re a system whereby players can submit suggestions for changes or additions to a skill or ability in the game. Classleads will be open for submission for the next week – closing Sunday, February 24th…

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Development Updates – Jan 3

The development team has just released their latest Dev. Updates post, detailing recent releases/changes and what’s on the cards for the immediate future! Check it out on the Starmourn forums today!

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Starmourn is now open to all!

Starmourn just went into open beta, which means it’s time to strap yourself in and get ready to head for the stars!  It’s been over 3.5 years since we first started working on Starmourn, and we can finally pull the curtain back now and let you experience what we’ve been working on! We think Starmourn…

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Beta time!

I’m sure you have been waiting with bated breath for this day! We’re pleased to announce that Starmourn will be going into beta testing this November! We’ll be running a closed beta for a couple of weeks, and barring any major issues(*), we’ll open it up to everyone mid-December! Can’t wait for open beta? Neither…

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