Development News
Introducing the Furies! Check them out here! This was the hardest class for us to design, to be honest, and took quite awhile. The way the Battleflow and Rage skills work together is pretty cool though, and we’re hoping you guys agree when you get your hands on it!
Let’s talk about death! Why do we have death in a game? Why not just make you immortal? Two main reasons: 1) Many games (certainly including Starmourn) have elements of roleplaying and simulation to one degree or another. Death is a pretty big part of life insofar as it happens to everyone, and it’s a…
Starmourn’s Producer, Tecton, hosted an AMA-style question and answer event on the Starmourn forums! Head over to forums.starmourn.com to glean some information about the game.
One question that has been getting asked a lot on the forums and the Starmourn discord recently is the extent of player customization. In this post, I’ll discuss one aspect of the customization options – your character! These are the options that will be available during character generation at or around launch time. Note: I…
Click below to watch the OG launch trailer from 2018!
