Development News
Starmourners (and anyone else reading this), we’ve got some awesome news today and we hope you’re as excited about it as we are! Starmourn is now introducing a way for all players to gain up to 20 BOUND Credits each RL day. Performing various tasks in game will reward you with 1-2 bound credits, up…
So, Starmourners. I bet you’re wondering what we’ve been up to since the beginning of January, right? Read on, because we’re gonna tell you! Since the turn of the year, implementing the playerbase’s hundreds of classlead suggestions have taken the bulk of January’s development time. It continues to be a focus for our lead coders,…
The new year is here, and Starmourn feels more refined and grown up by the day. The game has advanced in leaps and bounds from its fledgling beginnings to something that we all feel truly proud of. Not bad, for something that’s barely a year old as of this writing! We hope that 2020 will…
Starmourn’s first year as a publically accessible game in open beta has come and gone, and the months since December 17th, 2018 have whirled by in a blur of new features, squashed bugs, and player-focused roleplay events. By January 2019 we’d already fixed hundreds of bugs, done a pass on classes, and enabled a myriad…
Click below to watch the OG launch trailer from 2018!
