Development News
Starmourn’s first year as a publically accessible game in open beta has come and gone, and the months since December 17th, 2018 have whirled by in a blur of new features, squashed bugs, and player-focused roleplay events. By January 2019 we’d already fixed hundreds of bugs, done a pass on classes, and enabled a myriad…
Uycheon III is a cold and overcrowded place. The native Tukkav population has, by necessity, been forced into close contact with both each other and with other races, as their overpopulated planet has forced many of them to migrate off world. Many rituals and traditions have been created among Tukkav tribes related to growing closer…
Cosmpiercers. These ancient sensor stations, created by the long-extinct Ta-Deth race, have been of interest to Y’saari researchers for years, to the point where the offered bounty for their capture and activation became a contentious divide among the factions. Recently, the Y’saari Archaeological Institute for the Study of Elder Races (YAISER), exposed the Cosmpiercer station…
October is over. The Congregation of T’rath has been chased back to the shadows – for now. It’s a new month, and the citizens of Starmourn have new things to pay attention to. For the development team, a new month means a new theme! Hey Starmourn, question for you: Who among you is mindlessly staring…