Starmourn Game News

Previous Article | Back to News Summary | Next Article
Updates News Post #90

Economy updates.

Written by: Tecton, the Singularity
Date: Wednesday, January 16th, 2019
Addressed to:


We've just done a major pass on the economy system, tweaking just about every element in the production line from asteroids and gasses, all the way through to finished goods. Here's the details:

- Refineries now produce 1 refined material per 10 raw material. So 10 units of gas will make 1 refined gas.

- Mineral probes will now output the amount of refined goods an asteroid has (to save head math).

*Dev Note*: We'll be adding additional functionality to mineral probes in the near future, letting players obtain information about a cloud.

- All production times (Refinery and autofactory) have been increased substantially.

*Dev Note*: There are many small advantages to levelling up your manufacturing empire, and the time windows were far too small to allow these to make any meaningful difference.

- With the exception of the raw materials, there are no longer minimum batch sizes for a production run.

- Material costs for production are now per-batch instead of per-item. So you now produce 50 mines in 1 batch, for 2 paristeel, 1 transteel, 2 sensors.

- All material costs have been reworked and rebalanced.

- The cost of shipforge supplies has been increased, giving manufacturers more of a window to price their wares competitively. Shipforge supplies are meant as a fallback in the event there's no player-created items available at the time. If you're shopping for the best prices on goods, you should check MARKET OFFER LIST.

*Dev Note*: One option we're considering in the future is dynamically pricing Shipforge supplies based on current availability, but they're fixed for now.

As always, we'll continue to monitor and tweak these changes as needed. If you find anything untowards or not working, please file a BUG with as much information as possible.


Previous Article | Back to News Summary | Next Article

It’s Floating AND It’s a Market!

Welcome one and all to the event of the season in Starmourn – The Floating Market 976 A.E.! This year the market will be floating around Fontain Station from November 15th-25th, which should be plenty of time for folks to thoroughly check it out. As always you may either fly to it or take ground…
Read More
Human in a red hoodie against a black, shadowed background holds their fists up by their temples, their face obscured by a glowing orange LED mask with Xs for eyes and a jagged line for the mouth.

It’s the spookiest time of the year~

What’s that? Who’s there?! For those of you not already in the Discord, here’s your mid-month reminder: Rapadruk Season is upon us, Starmourn! As the night’s shadows encroach on the day’s glow, the gloomy holiday brings out the band of Candy Dans and all sorts of trickery across those populated planets and ALL known racial…
Read More
A human stands in shadow, their face almost complete obscured against the dark backdrop, with bright pink hair pulled into a tight, thin bun and spikes protruding from their shoulders.

Floating Markets, Rapadruk Spirits, and Winterflame Festivity – Oh My!

Now that things have settled a bit with the Newbie Experience, check out the roster of fun end of year holidays the Starmourn sector is known for! October Rapadruk Season is the Starmourn analog to Halloween, and the Sector decks itself out with ENTHUSIASM for all the spooky theming and parties similar to the Earthen…
Read More