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Updates News Post #48

Scoundrel IEDs.

Written by: Tecton, the Singularity
Date: Thursday, January 3rd, 2019
Addressed to:


We've just overhauled the IED construction and storage system, making it a little more intuitive, and reducing inventory clutter from having dozens, or in at least one person's case, tens of thousands of IEDs *glare* in your inventory.

If you've played a tarot-wielding class in Achaea, this mechanic is similar to tarot decks there, where you store the items in a non-inventory location. In Scoundrel's case, this in in your bandolier! Your bandolier will allow you to store up to 500 of each IED type/mod combination (So 500 unmodified rippers, 500 rippers with wiring, 500 rippers with shrapnel etc.)

All Scoundrels have been given a bandolier and their existing IEDs have been moved into this storage mechanism. Excess IEDs were safely disposed of.

Additionally:
- BANDOLIERS ability has been added to the Improvisation skill. IED CONTENTS, IED STORE, and IED REMOVE have been added.
- Keeping with the improvised theme, IEDs are now built from junk in your inventory. You now IED CONSTRUCT <IED> FROM <junk> - the number of IEDs scales up with the value of the junk.
- IEDs are automatically pulled from your bandolier when you use an improvisation ability.
- IEDs are automatically stored in your bandolier upon construction (if possible).
- IEDs will be used from your inventory first.
- IEDs not stored in your bandolier will fall from your hands when you die/logout.
- Having a bunch of IEDs in your inventory can cause you to fumble your Improvisation abilities, due to the clutter.
- Most abilities have been modified to support multi-word IED types to preselect an IED/Mod combination. You can now IED LOB SHRAPNEL RIPPER EAST for example.

We hope these changes make things a little more streamlined for our swarthy scoundrels - enjoy!



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