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Updates News Post #44

Engineer changes and fixes, part 2.

Written by: Garryn, the Reshaper
Date: Wednesday, January 2nd, 2019
Addressed to:


More Engineer changes! The biggest one from this batch is that turrets can now be used against mobs.


Bots
====

- Spike damage increased, and it now consumes 1 part when used

- Fixed Maintain

- Fixed Relocate


Gadgets
=======

- Junkjet now does damage in addition to the shard, and consumes 1 part when used

- Stimjectors are now disabled when you change class


Turrets
=======

- Turrets now shoot at mobs. If you use the Focus ability to tune it against a single target, it'll shoot at it. If you place it into sentrymode (or don't configure it at all), it will shoot at mobs that are currently attacking you.

- Turret attacks are attributed to their owner - mobs will attack you, not the turret

- Turrets will not attack mobs if their owner is not present; they'll still attack other players if configured to do that

- ORDER TURRET PASSIVE now works - this will clear the turret's current target, but won't prevent it from picking up a new one

- Forcewave turrets now also do regular damage

- Damage boost from Control increased

- Shardflingers now consume 1 part when then shoot, and do nothing if the Engineer runs out

- QPCBoost effect doubled

- Fixed Repairarm

- Fixed a problem preventing you from picking up dropped (not deployed) turrets


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