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Updates News Post #379

Changelog 09/10/2020.

Written by: Zersiax
Date: Thursday, September 10th, 2020
Addressed to:


Hello everyone,

Another week, another list of bug fixes and performance improvements. Heh.
Of course, the main event this week so far has been classleads opening up, but a lot of other things have been fixed, altered, messed with, tinkered with and generally told to sit up and take notice while you have been telling us about the many ways combat should be improved.
We were all told about one of the big changes just yesterday in the latest announcements post. I'm sure that isn't the last we've seen of improvements in that space, so definitely keep an eye out for that. Or should that be an ear? πŸ˜‰

Welp, let's cut straight to the chase of what yours truly has been doing:

- BOUNTY LOCATE will no longer show your bounty's location when your bounty is hacking. Say that five times fast πŸ˜‰
- The nanoseer's TRANQUILITY ability no longer affects ICEs in hacking grids. We can't have a bunch of chilled out antiviri cluttering up the place.
- Embezzling from a hacked terminal was telling you that the terminal you just hacked was not, in fact, a terminal. We've solved this existential crisis and terminals now once again believe in their own existence. Embezzle away!
- The fury's TRANQUILITY ability no longer affects ICEs in hacking grids. We can't have a bunch of chilled out antiviri cluttering up the place.
- The CHOKER ability for scoundrels is described as an ability that hits everybody in the room. It didn't do that for a while. It does now.
This is just the start of a general abilities checkup to see if they do everything they're supposed to. Some of you have already been bugging faulty abilities, definitely keep doing that so we know where the pain points are.

- You can no longer set your gait to "hobbles", as that interferes with the way a combat affliction is described. Synonyms exist, though. Be creative πŸ™‚
- We gave our storytellers a few more fun toys to play with, you will see the effects of these soon enough I'm sure.
- We made the way honors are received by players a bit fancier. The result of this can already be seen in the newly tweaked band honors.
- Dynasty-owned ships no longer vanish when the original owner, pre-dynasty designation, goes offline. That does mean that you're supposed to dock your ship now if you want it to not hang listlessly in space contemplating it's own mortality ...shipality? You get what i mean, I'm sure.
- Another dynasty ship change which solves a lot of problems people were encountering. You will be alerted now if a dynasty ship you're boarding isn't keyed to you. A new command, SHIP CLAIM, will authorize you to use all systems on the ship, including weapons, cargo manifests and other such things. This will also show you as the ship's pilot for people who SHIP BEACON the ship.
- Station missions have been tweaked slightly. They will occur more often, but are now locked to the faction you're in. Missions that don't start from your faction station will no longer show up for you. Given this limitation we have increased the mission creation rate, this is still being tweaked to make it as fair as possible.
The altering of these missions is the beginning of a larger undertaking to make missions, incursions and other space-case things more fun, fair and ...frewarding.

That's it for this week. Definitely keep the suggestions for classleads, bugs, ideas, improvements etc. coming. πŸ™‚
-Zersiax


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