Starmourn Game News

Previous Article | Back to News Summary | Next Article
Updates News Post #35

Changes and fixes: Nanoseer.

Written by: Garryn, the Reshaper
Date: Friday, December 28th, 2018
Addressed to:


General
-------

- Fixed some issues with the ranged target locating code - should fix some ranged commands that were not finding their target previously

- Mobs no longer attack while entangled or prone

- Mobs no longer attack invisible players; faction and cosmpiercer guards can see through all forms of invisibility, for now at least


Nanotech
--------

- Multistrike and Multiswarm damage formulas changed - the base damage is somewhat lower, but they gain a bonus if the target is frozen

- Rush is no longer considered aggressive

- Changed the confusing final message of Multistrike - the nanites are spent and don't actually return

- Mislead should work now

- Relay should also work

- Control should also work, note that the syntax is NANO CONTROL <name> <action>

- You can now switch the subsystem for Intercept without having to turn it off first

- Disabling a defensive ability no longer drains more nanites

Note that Confound repeating afflictions is intended - repeated afflictions still do mind damage, so the attack isn't wasted. I think the class would become too simplistic if the afflictions were guaranteed to hit, but willing to revisit once we have more experience with how the class works in PvP.


Voidism
-------

- Vacuumsphere no longer hits mobs if the sphere's owner is not present

- Airgrab is now correctly removed if the grabber lands to the ground

- Suffocate per-tick damage increased

- Changed the Soothe messages a bit to make it clearer that it's a channeled ability; also added a message when it's interrupted

- Pax now correctly prevents mobs from attacking


Oblivion
--------

- Switching between empyreals should now update the Nexus/GMCP defences correctly

- Disabling Oblivion effects no longer drains sanity

- Frenzy now shows in defences

- Added a missing message to Affinity

We'll be tweaking things here more for sure, but being risky or with downsides is exactly how the theme of the skill is intended to be; if the sanity costs are too high, or the effects aren't good enough to be worth the potential downsides, we can change things some - again, going to wait and see how things develop.


Previous Article | Back to News Summary | Next Article
A black-gloved hand wields a dazzling rainbow-hued tesseract from the Starmourn sector, held aloft before a cyberpunk cityscape.

Celebrating the New Year with a January Promo Update!

It’s wild to believe that Starmourn is already turning SIX years old, but here we are! Let’s celebrate in style – Everyone who logs in this month will receive a free Rainbow Tesseract and a 6th Year Commemorative badge! TOUCH the badge for a sentimental look back at some of our friends from the new…
Read More
Human with a black half-face mask in a leather jacket stands before a brightly lit server console in an urban environment. They're holding an illuminated datapad and appear to be hacking the system.

Goodbye Winterflame, Hello New Year~

And with that, another Winterflame season has come to a close! Thank you all for celebrating another warm-hearted winter festival with us here in Starmourn. The SS Ironbeard has already returned home for a much deserved rest, and Factional elements will be slowly put back into storage over the next sync or so. For everyone…
Read More

Glowing In The Festive Snow – It’s Winterflamein Starmourn!

Late to post, but for those who don’t already know… It’s officially Winterflame in the Starmourn Sector! Don’t miss your chance to earn up to 8 FREE rainbow gifts to share with your friends, packed with winter holiday presents. In fact, you’ll get one just for talking to Rohna on Omni Station! The Winterflame Festival…
Read More