Starmourn Game News

Previous Article | Back to News Summary | Next Article
Updates News Post #35

Changes and fixes: Nanoseer.

Written by: Garryn, the Reshaper
Date: Friday, December 28th, 2018
Addressed to:


General
-------

- Fixed some issues with the ranged target locating code - should fix some ranged commands that were not finding their target previously

- Mobs no longer attack while entangled or prone

- Mobs no longer attack invisible players; faction and cosmpiercer guards can see through all forms of invisibility, for now at least


Nanotech
--------

- Multistrike and Multiswarm damage formulas changed - the base damage is somewhat lower, but they gain a bonus if the target is frozen

- Rush is no longer considered aggressive

- Changed the confusing final message of Multistrike - the nanites are spent and don't actually return

- Mislead should work now

- Relay should also work

- Control should also work, note that the syntax is NANO CONTROL <name> <action>

- You can now switch the subsystem for Intercept without having to turn it off first

- Disabling a defensive ability no longer drains more nanites

Note that Confound repeating afflictions is intended - repeated afflictions still do mind damage, so the attack isn't wasted. I think the class would become too simplistic if the afflictions were guaranteed to hit, but willing to revisit once we have more experience with how the class works in PvP.


Voidism
-------

- Vacuumsphere no longer hits mobs if the sphere's owner is not present

- Airgrab is now correctly removed if the grabber lands to the ground

- Suffocate per-tick damage increased

- Changed the Soothe messages a bit to make it clearer that it's a channeled ability; also added a message when it's interrupted

- Pax now correctly prevents mobs from attacking


Oblivion
--------

- Switching between empyreals should now update the Nexus/GMCP defences correctly

- Disabling Oblivion effects no longer drains sanity

- Frenzy now shows in defences

- Added a missing message to Affinity

We'll be tweaking things here more for sure, but being risky or with downsides is exactly how the theme of the skill is intended to be; if the sanity costs are too high, or the effects aren't good enough to be worth the potential downsides, we can change things some - again, going to wait and see how things develop.


Previous Article | Back to News Summary | Next Article

It’s Floating AND It’s a Market!

Welcome one and all to the event of the season in Starmourn – The Floating Market 976 A.E.! This year the market will be floating around Fontain Station from November 15th-25th, which should be plenty of time for folks to thoroughly check it out. As always you may either fly to it or take ground…
Read More
Human in a red hoodie against a black, shadowed background holds their fists up by their temples, their face obscured by a glowing orange LED mask with Xs for eyes and a jagged line for the mouth.

It’s the spookiest time of the year~

What’s that? Who’s there?! For those of you not already in the Discord, here’s your mid-month reminder: Rapadruk Season is upon us, Starmourn! As the night’s shadows encroach on the day’s glow, the gloomy holiday brings out the band of Candy Dans and all sorts of trickery across those populated planets and ALL known racial…
Read More
A human stands in shadow, their face almost complete obscured against the dark backdrop, with bright pink hair pulled into a tight, thin bun and spikes protruding from their shoulders.

Floating Markets, Rapadruk Spirits, and Winterflame Festivity – Oh My!

Now that things have settled a bit with the Newbie Experience, check out the roster of fun end of year holidays the Starmourn sector is known for! October Rapadruk Season is the Starmourn analog to Halloween, and the Sector decks itself out with ENTHUSIASM for all the spooky theming and parties similar to the Earthen…
Read More