Starmourn Game News

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Updates News Post #21

PVE changes.

Written by: Tecton, the Singularity
Date: Monday, December 24th, 2018
Addressed to:


With opening up mobs to afflictions and other status effects, it was always going to be an interesting first couple of weeks as we saw how this worked in the wild. It's fun, but it did allow people to tackle mobs way above their intended level. As such, the following changes just got loaded:

- NPCs will now resist a percentage of health and subsystem damage per level between themselves and the attacking player. The higher level differential, the more the resistance.
- NPCs will have a chance to resist afflictions based on the level differential between attacker and NPC.

We'll undoubtedly tweak and change these resistance numbers and effects, but for now, you should look to avoid things of much higher level than your own.


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