Starmourn Game News

Previous Article | Back to News Summary | Next Article
Updates News Post #107

Balancing pass: Engineer.

Written by: Garryn, the Reshaper
Date: Wednesday, January 23rd, 2019
Addressed to:


Some Engineer changes are in! Going forward, I'm also going to include the reasoning behind the change, where appropriate.

Gadgets:

* Heartstart now revives its target at 33% health
- Being able to immediately re-join the fight at full health was too powerful

* Gaussfield is no longer destroyed on use, and the message is adjusted accordingly

* The Projetor ability has been changed entirely
- With the map readily available, concealing exits was entirely useless

* The HUD is now faster

One unresolved issue is that the EM damage concept isn't working very well right now, we'll be addressing that at a later time.

Bots:

* Bot level (and maxhealth) now matches the level of their owner, set when the bot is constructed; this only affects their health pool
- Changed because bots were too fragile previously; note that bots don't level up when you do, and are exempt from the level-based damage reduction

* Sear damage increased to make it more competitive

* Push fixed, along with other shrapnel-resetting effects

* You can now stop a repeated attack early using ORDER <bot> PASSIVE

* You should now be notified when a bot decays

* Added the decay time to BOTS LIST

* Bots no longer show a message when they follow their owner around
- This is to reduce spam

* Bots now start following their owner again when completing Retrieve

Turrets:

* Fixed Sentrymode against players

* While amusing, turrets can no longer be ordered to talk or emote

* As with bots, you are now notified about turret decay, and TURRETS LIST now has the decay timer


Previous Article | Back to News Summary | Next Article

It’s Floating AND It’s a Market!

Welcome one and all to the event of the season in Starmourn – The Floating Market 976 A.E.! This year the market will be floating around Fontain Station from November 15th-25th, which should be plenty of time for folks to thoroughly check it out. As always you may either fly to it or take ground…
Read More
Human in a red hoodie against a black, shadowed background holds their fists up by their temples, their face obscured by a glowing orange LED mask with Xs for eyes and a jagged line for the mouth.

It’s the spookiest time of the year~

What’s that? Who’s there?! For those of you not already in the Discord, here’s your mid-month reminder: Rapadruk Season is upon us, Starmourn! As the night’s shadows encroach on the day’s glow, the gloomy holiday brings out the band of Candy Dans and all sorts of trickery across those populated planets and ALL known racial…
Read More
A human stands in shadow, their face almost complete obscured against the dark backdrop, with bright pink hair pulled into a tight, thin bun and spikes protruding from their shoulders.

Floating Markets, Rapadruk Spirits, and Winterflame Festivity – Oh My!

Now that things have settled a bit with the Newbie Experience, check out the roster of fun end of year holidays the Starmourn sector is known for! October Rapadruk Season is the Starmourn analog to Halloween, and the Sector decks itself out with ENTHUSIASM for all the spooky theming and parties similar to the Earthen…
Read More