Greetings, Sector!
It's well known that Fury excels at, well, pretty much everything. Dealing damage, taking damage, dealing affs, dealing subsystem damage... We wanted to tone this down a bit without affecting PvE. Fury uses a lot of subsystem and affliction scaling. Essentially, the old Haymaker and Railgun combined, on a lot of attacks. The solution decided upon was to shift around how damage scaling works.
- Battleflow subsystem damage scaling now follows the revised slower curve formula implemented everywhere else during class rounds. Essentially, this means it takes longer fights for subsystem scaling numbers to get out of hand. Subsystem scaling applies to Legspike, Swiftcut, Gutrend, and Sear, but Sear receives a bit of a base damage buff, and Gutrend also has a bit of a change, see below.
- This has also now been applied to Railgun subsystem scaling, so just about all abilities that use subsystem damage scaling now follow the revised formula.
- Slice damage toned down. Still by far the go-to damage source during Unstoppable.
- Wound damage is up to compensate for Slice in Fury's stock PvE rotation. All told this may result in faster PvE for Fury since, while they lose a bit during Unstoppable, they gain a bit always. Will monitor, now easier to do with COMBATTRACKING!
- Affliction damage scaling numbers are down for abilities which also have subsystem damage scaling, namely Legspike, Swiftcut, and Gutrend. In the case of Gutrend, however, it's gained an additional aff to scale off of, namely any amount of Bleeding.
- As for abilities that have affliction damage scaling but do NOT also have subsystem damage:
Inferno: Concuss, Cleave
Spark: Flamebound, Blitz
- Inferno and Spark abilities GAIN subsystem scaling and RETAIN their old affliction damage scalars. Thus they are heavy damagers similar to the old Legspike/Swiftcut, but you can't loop them infinitely like legspike/swiftcut.
Blaze: Bombard, Raindown
Eruption: Bloodsinge, Bloodburn
- Eruption and Blaze abilities RETAIN their old affliction damage scalars.
- Flyingcut accepts a player target to target the prop the player is behind, the targeted prop no longer provides any protection, and the subsystem damage is now appropriately modified by blade shape.
- Ignite now deals damage and behaves like Combust, dealing Scorched stacks depending on muscular level, but unlike Combust it does not deal all the upfront muscular from the aff per stack, only the 1% musc from the first stack.
- Kith Negate now targets 1 room effect randomly instead of all of them at once.
That concludes our Fury changes for now, as well as our round on the classes. We are ever-monitoring the combat state to ensure things are properly balanced. Achieving balance is a project that is never complete, but we hope with the changes to all the classes that we've made the Starmourn experience more enjoyable for all.
You may be wondering: What's next? We have some very exciting content updates in the pipes and are excited to get them in your hands. Stay tuned 🙂
Regards,
Neritus