Starmourn Game News

Previous Article | Back to News Summary | Next Article
Announcements News Post #245

Bots and bulkheads and barrels, oh my!

Written by: Neritus
Date: Monday, June 28th, 2021
Addressed to:


Hello everyone!

Today we have another batch of Engineer updates for you, designed to improve Engineer's troubled relationship with cover a little bit, and to lay the groundwork for some more exciting changes to Heartbreaker.

- All turret shots now apply a chance to hit through cover, still not factoring in where the engineer is covering.

- Turrets with the Targetlock body have a higher chance to penetrate cover.

- When the turret misses the target due to cover, it hits the prop instead (as before with ony Targetlock bodies). They apply an effect to the prop depending on the barrel, which was true before, but to summarize:
- Flamethrow deals damage to the prop and ignites it (as before).
- Shardflinger adds shrapnel to props that don't have it already (new).
- Laser and Forcewave simply deal damage to the prop (as before).
- Strobe ignores props (as before).

- BOT CRUSH now deals damage to the prop, modded by toolkit, techcraft, and prop mass, as well as any players covering behind it.

- As we did with MWP, we've addressed ranged Engineer abilities with cooldowns which before could ambiguously go on cooldown when they hit cover. Now they will hit the prop when they miss:
- Harass can now hit props, doing nothing (see: Netlaunch)
- Spike now hits props, damaging the prop and adding shrapnel to it (like Shardflinger)
- Repeat now ignores cover. Instead, cover is tested on each repeat tick, taking into account any updates to the cover situation.
- Let us know if we missed any ranged Engineer abilities with cooldowns.

- Also, a couple of bug fixes with RECALL:
- Turrets will no longer infinitely collapse their subsystems in inventories.
- TURRET RECALL by itself now targets the turret in the room.

That is all, happy tinkering. I'll be back soon <3

Neritus


Previous Article | Back to News Summary | Next Article

Glowing In The Festive Snow – It’s Winterflamein Starmourn!

Late to post, but for those who don’t already know… It’s officially Winterflame in the Starmourn Sector! Don’t miss your chance to earn up to 8 FREE rainbow gifts to share with your friends, packed with winter holiday presents. In fact, you’ll get one just for talking to Rohna on Omni Station! The Winterflame Festival…
Read More
An intergalactic traveler looks out over a glowing LED landscape of towering structures and winding roadways. Is this the Floating Market?

Bye, Floating Market! Until next time.

We bid farewell to the Floating Market at the top of this month, but I wanted to take a moment to share some of this on the blog as well – New shops this round included a vehicle stall, storage options, and pets as well as new stalls for promotional items that had previously been…
Read More

It’s Floating AND It’s a Market!

Welcome one and all to the event of the season in Starmourn – The Floating Market 976 A.E.! This year the market will be floating around Fontain Station from November 15th-25th, which should be plenty of time for folks to thoroughly check it out. As always you may either fly to it or take ground…
Read More