Starmourn Game News

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Updates News Post #320

Fixes and updates.

Written by: Ilyos, the Arbiter
Date: Monday, February 3rd, 2020
Addressed to:


- (Experimental) Performing aggressive actions on mutual allies will no longer put either of you in a state of combat. This does not have any effect if you're already in combat
- Sleep immunity should now properly trigger at all times AFTER waking up (both naturally and forcefully)
- Confusion should no longer redirect to faction guards
- You can now properly swap out mods on your weapons/armor by using WEAPON|ARMOR MOD <item> WITH <mod> SLOT slot#. Do note that the old mod is lost
- Weapon and armor mod shipments now have individual cooldowns. This means that if you have both tradeskills, you can request a shipment for each
- Messaging drones will no longer reveal their owner
- Placing a bounty now has a first-person message to let you know it completed successfully


Invincible targets:
- You should no longer be able to use aggressive actions on invincible targets (this means you can't even start using them)
- They should no longer be able to be targetted for AoE effects
- They should no longer be a valid confusion/deflect target. Stop abusing your minipets!
- Ideally, minipets should fall in this category. I might've missed some. Let me know if that's the case


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