Starmourn Game News

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Updates News Post #117

Balancing pass: Fury.

Written by: Garryn, the Reshaper
Date: Monday, January 28th, 2019
Addressed to:


Fifth class update, this time focusing on the Furies! We weren't quite happy with how the Fury class worked, and so these changes are much more substantial.

Battleflow:

* Stance is no longer cleared on movement
- It was too easy to hamper the Fury's progression simply by moving

* Stances are now divided to two "groups" - Ember/Spark/Blaze focus primarily on muscular damage, while Flare/Eruption/Inferno focus on internal one
- This should make the class a lot more focused

* Moved some abilities between stances, in particular:
- Gutrend/Swiftcut target stances changed
- Drive moved from Ember to Flare, Assail moved from Flare to Ember
- Cripple moved from Spark to Blaze, Salvo moved from Blaze to Spark
- Assail and Bombard lesson costs swapped

* All attacks in Spark/Blaze move you to the Ember stance, the ones in Eruption/Inferno move you to the Flare stance

* Damage increased for Sweep, Assail, Salvo, Cripple, Pummel, Rend

* Salvo/Cripple/Rend do extra damage if they successully extend the affliction

* Rupture bleeding stack requirement is now 4, down from 6

* Modifier damage increased for Bloodsinge and Bloodburn


Rage:

* Rage now expires gradually, not all at once

* Unstoppable changed; instead of requiring 80% Rage, you can now activate it from any stance after you have used 60% worth of Rage abilities; this counter resets after the effect ends, or if you don't use any Rage abilities for a while

* Increased Rage gain of most Battleflow attacks

* Rage costs of Unstoppable attacks increased

* The duration of Resistant can now be refreshed

* Rend and Deepstrike stances swapped

* Airleap enters the Blaze stance instead
- This allows access to Heartrend from the internal branch


Fulmination:

* Quicksand will fade after the Fury leaves room


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