Previews
BETA Testing Round 2 For The New Tutorial Begins Today!
Small yet mighty, the new Starmourn Tutorial zone packs a punch in a compact space with the goal of onboarding new and veteran MUD players alike into IRE’s unique sci-fi title – And it’s completely free-to-play! Round two of BETA testing for the new tutorial has officially kicked off today, which means we’re another step…
Read more...What’s That Shining On The Horizon? Devblog Updates!
Starmourners and beyond! A small update on what’s going on behind the curtain – New Tutorial, website updates, new areas, and more!
Read more...Coming Soon: The Starmourn Tutorial Is Getting A Glow-Up
The Admin team has been working hard on the new tutorial, testing along the way and taking care to ensure all your feedback is being brought into account. We’ve broken the tutorial out into three key phases for development, loosely summarized as follows: Phase One of the tutorial is COMPLETE! This covers the initial entrance…
Read more...Welcoming 2024 – A brief glance at the year ahead!
A colorful array of fireworks, erupting in a perfectly black, starless sky
Read more...Cosmpiercer Overhaul: Everything you wanted to know
In today’s devblog, we’ll be talking all about Cosmpiercers and Mercenaries, hitting the Starmourn Sector on March 1st!
Read more...Terminal Memory – Chapter One
The first Hack Dungeon extended quest in Starmourn is now live! Learn how to get started in the first chapter of Terminal Memory.
Read more...It’s Story Time: A Glance Forward To 2023
Here’s a look ahead from the Storytelling team, covering our major projects and dreams for 2023.
Read more...Year In Review: 2022
Welcome to the Year in Review for Starmourn 2022! Here you’ll find a summary of new systems, major events, and noteworthy player RP that’s taken place over the past 12 months in addition to tons of bug smashing, rebalancing, skill updates, and more!
Read more...Space Trucking Preview
Hi all! Neritus here. I’ve been hard at work coding Space Trucking and its surrounding systems, supported by the rest of the team for ideas, lore input, and mechanics. The project has been quite satisfying to my geekdom, so I wanted to take a moment to reflect and provide a preview of the upcoming feature release, coming mostly likely sometime in March. There will be quite a few new activities to do in Space, so it’s also a good opportunity to prepare players for what’s coming and garner input before it lands.
Read more...