May Marvels!

May brought a ton of new things in Starmourn and you are missing out if you are not logging in to check them out! Ship Customization: a brand new feature that brings your ship off the Overhead Map and into the space station, where it can be looked at by yourself and, more importantly, by…

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Development Updates April/May

April has been a very busy month for us. It seemed like it passed in the blink of an eye! Here’s the features and improvements we’ve implemented in April that we are the most proud of: Station Missions have gone through several stages of improvement and refinement, with more on the way. Our very first…

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Starmourn Roadmap

Starmourn is a unique game in the Iron Realms ecosystem, and a unique game in the world of muds in general. As a science fiction text game with an active, hardworking development team, it is important to us that it be a standout example of the genre – and quite frankly, it is! But we…

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Starmourn has locked on to a new Lead Producer

Starmourn has officially hired our new producer, Ioan Sima! Ioan has been an avid player of IRE games for 11 years. He has enthusiastically played Starmourn since release, and even helped build some of the game before it launched. He boasts a high level of familiarity with both the world and the game systems in…

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Starmourn Development is on Fire

Development on Starmourn continues at a furious pace, as the team works to refine, improve, and add to the game on a daily basis! Haven’t been watching the news? Here’s a quick rundown on just a small fraction of the changes that have come out recently: Ships and the Captaincy skill have all had massive…

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