The Starmourn Blog

Player customisation in Starmourn

By Tecton | September 15, 2017 |

Female scoundrelOne question that has been getting asked a lot on the forums and the Starmourn discord recently is the extent of player customization. In this post, I’ll discuss one aspect of the customization options – your character! These are the options that will be available during character generation at or around launch time.

Note: I know the finer details of character customization aren’t everyone’s cup of tea. If you’re one of those people, you can choose to skip this process and get some presets assigned automatically during character generation. Don’t worry, though: you will still be able to tweak your character’s appearance in-game at a later time.

 

If you’re still reading this, you’re ravenously wanting to get to the details, so here we go:

  • Name

Let’s start with your character’s first name – you’ll be able to make up your name, like any game. We’ll hold your name to a basic level of roleplay immersion, so you won’t see xXKillerXx or MarioThePlumber running around! As far as hardcoded limitations, you will not be able to use punctuation or internal capitalization when creating your name.

Your surname will come from a pool of racial family names; you’ll be presented with a subset of these and you’ll be able to select the one you like best. We’ll also be offering the ability for in-game clans to become families, allowingthem to create their own surname.

 

  • Titles

Set prefix titles will be unlocked for your character when you achieve various milestones in your character’s story. This allows titles to actually convey a sense of achievement and exclusivity, in comparison to other Iron Realms games where anyone with 50 gold and unscrupulous morals can set your title to whatever you would like!

If all of this seems a little rigid, don’t worry, ranking players will be able to add a freeform suffix to your character (that appears after your title and full name)!

As an example, player Tecton may be Destroyer of Worlds, Tecton Smith, the Underachiever — “Destroyer of Worlds” comes from completion of the newbie tutorial (haha), and “the Underachiever” comes from his boss’s sense of humor.

 

So, that’s your character’s name, what about your character itself?

Here’s just a few of the options you’ll be able to configure about your character’s physical appearance, which will be displayed to others when they look at you:

 

  • Age

Your starting age will vary from race to race. Ry’nari offer an age range of 18 – 80 years, while Decheerans can choose from a range between 100 – 1000 years.

 

  • Height

Wanna be a short Elgan? A towering Shen? We’ve got you covered. Players can select a height for their character anywhere in the race’s allowable range. For example, Elgans can be as short as 76cm tall (2’5”). Just watch out for those cracks in the ground, you might fall through! This choice will affect how you experience the game, in ways yet to be announced.

 

  • Racial Traits

Everyone will be able to pick basic traits like eye color and hair color (if they have hair). If you’re picking one of our non-human races, you might also have access to unique racial traits, such as: horns, tusks, wings, manes, fur – and many more! Want to be a gray-eyed Jin with lavender skin and curling horns? Done. Want to be an amber-eyed W’hoorn with chestnut fur and copper wings? All possible! Each individual player race has thousands of combinations to choose from. You will be able to make your character uniquely your own, right at the start of your Starmourn experience.

 

  • Extra “Unlockables”

Once your character is in the game, though, you might wonder if you’ll be able to obtain special customization options for your character not available during character generation. The answer is yes! Another option we’re delighted to implement in Starmourn is our unlock system, which allows new and different customization options to be added throughout the game. For a wild example, say you’re a human involved in an event on Delphi, the Amaian homeworld, and you come face-to-face with K’si. As a reward, you might unlock white hair as a customization option, allowing you to set that on your character. This gives players even more ways of visibly showing off their achievements to others!

 

  • Description

You’ll be able to use a freeform description (a short paragraph) to detail additional features (“He is barrel-chested, with a jagged scar running down his left cheek.”), subjective qualities (“He is a gruesome sight to behold.”) or persistent traits (“His face is plastered with a grouchy frown.”).

 

I’ll have some more posts coming up in the near future on this topic, letting you know about some of the other customization and roleplay-facilitating options available for your character!

More NPC race concept art.

By matt | September 7, 2017 |

We released some new NPC race concept art on the wiki and forums a couple weeks ago, and I realized I forgot to update the blog and site!

The Eckin – Blind, underground quadrapeds.
An Eckin.

The Oescans – A poor, largely agrarian people.
A male Oescan.

The Oteel – An insectoid slave race of the shapeshifting Fatar.
A female Oteel.

The Atarsids – An arachnid race.
An Atarsid.

Starmourn’s Forums are now open!

By matt | August 16, 2017 |

Just like it says! You can find them at forums.starmourn.com.

See you there!

The Starmourn wiki is open!

By matt | August 10, 2017 |

We’ve just officially opened the Starmourn wiki, which will be our official repository of information about the in-game Starmourn universe! There’s already hundreds of pages there about Starmourn, and we’ll be adding more in the near future, though for now, we’re not going to open it to editing by anyone but team members.

Crucially, I think, is a Timeline I put together of some major events in the history of Starmourn. Much of that info (though not all) already exists on the website, but it’s scattered through different pages, and it’s probably been pretty hard for you guys to build a mental timeline of events in Starmourn’s history. You’ll find it on the main page of the wiki.

I also added new art for six races that I haven’t shown before:

The Der’em
A Der'em.

The Fatar
A Fatar.
The Zinari
A Zinari.
The Vendal
A Vendal.
The Sa’hak-ren

The Rek
A Rek.

Engineer – Starmourn’s fourth class!

By matt | June 12, 2017 |

Hot on the heels of revealing the Nanoseer, we’re happy to reveal the engineer class. Read all about it here!

Elgan male engineer

Possibly the greatest sci-fi book I’ve ever read

By matt | June 8, 2017 |

Just finished book three of the Remembrance of Earth’s Past trilogy, by Chinese sci-fi author Cixin Liu. The first book was very good, the second (which had a different translator than the first) I didn’t like quite as much, but oh my god, the third book – Death’s End – was absolutely incredible. I cannot say enough amazing things about it, from the ideas to the scale of the story.

I’m still processing the third one, but there’s a good chance you’re going to end up seeing a couple ideas from it in Starmourn in one form or another, even if most of the book would make for a very bad game universe for reasons I’ll not elaborate on to avoid spoiling anything.

Here’s an Amazon link to The Three Body Problem, the first book in the trilogy. If you love sci-fi, go read them!

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