
Starmourn has officially hired our new producer, Ioan Sima!
Ioan has been an avid player of IRE games for 11 years. He has enthusiastically played Starmourn since release, and even helped build some of the game before it launched. He boasts a high level of familiarity with both the world and the game systems in Starmourn, which made him a standout candidate, and one which all of us have been happy to welcome as the new lead producer. He will work alongside Eukelade, Garryn, and our team of Storytellers to guide the direction of the game. In fact, in our discussions with him it became very apparent how intimate he was with existing systems and how much his ideas of improvement aligned with our own.
Ioan has worked professionally as a Unity3D game programmer. His engineering background helped to make him the perfect man to jump into the Starmourn code and come in guns blazing. Ioan lives in Romania.
We will be posting more news later this week, detailing the development roadmap, what you can expect in each of those updates, and a basic timeline leading the game out of beta.
If you have any questions you can email Ioan at ioan@starmourn.com or message Ilyos in the game.

Development on Starmourn continues at a furious pace, as the team works to refine, improve, and add to the game on a daily basis! Haven’t been watching the news? Here’s a quick rundown on just a small fraction of the changes that have come out recently:
Ships and the Captaincy skill have all had massive updates:
- Ship classes are now more distinct, each with their own features and drawbacks.
- Building ships in the Shipforge is now a lot more user-friendly.
- Ship weapons and ammo effects have been updated to provide a new level of depth to space combat!
- Space incursions all got tweaked to take advantage of the new changes.
- Captaincy received a bunch of improvements yesterday, making your piloting maneuvers more powerful and useful.
The Player-driven economy continues to be a major development priority, with many improvements
- Vast improvements to the availability of gas clouds and asteroids, and updates to make it easier to find them (especially for our screen reader users) and refine.
- Refinery and Autofactory updates to make them more profitable for our entrepreneurs of industry.
- Cargo market orders are now generally more varied and profitable.
New content has been added throughout the game!
- Explore new areas like Tranquility Deepness, and Windishu Biotech Facilities.
- A series of 21 new dynamic content areas tied into our Hacking system have been added.
- Many areas of the game continue to get improvements to their denizens, quests, and rewards!
PVP and Cosmpiercers continue to be refined and improved!
- All classes have received passes from the dev team, improving balance and adding quality-of-life improvements
- We’ve just closed our first classlead season (where you, the player, can submit ideas and changes for improvements to your class), and coding will get underway shortly to get those into the game!
- Cosmpiercers received big updates, allowing more fluid and fun faction vs. faction conflict.
Bounty Hunters have been added to the game! These mercs for hire thrive on combat, and carry out the dirty work for other players. Bounty hunters gain access to some very powerful tools to help them carry out these jobs with lethal efficiency.
Retirement is open! Up until April 15th, you can transfer retirement credits to existing characters! After that date, you will only be able to transfer them onto new characters (under 30 days old).
Log in every day in March to help assist Crazy Jerry, CEO of the Darkstar Parcel Delivery service, recover some lost mail, for a free prize!
Tecton just posted up a preview of the upcoming updates to ship weapons, shields, and other space combat-related changes. Head over to the Starmourn forums to check them out.
We’ve just unveiled a massive batch of ship changes, giving space ships a whole bunch of additional fit-out customisation, as well as paving the way for a bunch of upcoming ship changes! Check out the Updates post #133 for all of the information!

Happy February! Are you ready for some exciting news?
Starmourn has been purring along for two and a half months and we feel as though things have settled to the point we can allow retirements into the sector.
Starting immediately, Starmourn is open for retirement credits.
All characters will be able to use retirement credits through April 15th. After April 15th, open retirement will end and Starmourn will return to normal retirement rules. Normal retirement rules only allow credits to be used on new characters (less than 30 real life days old).
You can connect and play the game through the Iron Realms Nexus client at https://play.starmourn.com.
We’re pleased to announce the opening of our first ever Classlead round here in Starmourn!
What are classleads you ask? They’re a system whereby players can submit suggestions for changes or additions to a skill or ability in the game.
Classleads will be open for submission for the next week – closing Sunday, February 24th at 23:59 GMT. At that point, submissions will be closed and you’ll be able to comment on the submitted reports.
For more information on how the system works, and how to submit your ideas and suggestions, please see HELP CLASSLEADS in-game.
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