Posts by Neritus
Caches, Crystals, Energy, oh my!
In today’s devblog, we’ll discuss changes coming to caches, crystals, and vouchers, coming May 4th with an Event you’re not gonna wanna miss!
Read more...A Starmourner’s Guide to Archaeology
Today we’re getting our hands dirty talking Archaeology, coming to Starmourn April 1
Read more...Cosmpiercer Overhaul: Everything you wanted to know
In today’s devblog, we’ll be talking all about Cosmpiercers and Mercenaries, hitting the Starmourn Sector on March 1st!
Read more...TREND ALERT!
On Monday, February 13th, Starmourn is getting Trendy! Read on for more information about this new system for designers.
Read more...Call for Volunteers
Welcome to our Call for Volunteers! If you’re interested in contributing to Starmourn’s development, read on!
Read more...The year ahead: 2023
Welcome to 2023! In this post we set our sights on the Conflict Rework, and talk about what comes after.
Read more...Vihana, Rise
A look into Starmourn’s next major feature drop: Vihana Facilities. Gather a team of up to 5 players and combat the rising Vihana threat through a roguelike-inspired PvE dungeon crawl.
Read more...The Industrial Revolution
Previewing all the updates coming along with the Economy Rework, which also gets an official release date!
Read more...Space Trucking Preview
Hi all! Neritus here. I’ve been hard at work coding Space Trucking and its surrounding systems, supported by the rest of the team for ideas, lore input, and mechanics. The project has been quite satisfying to my geekdom, so I wanted to take a moment to reflect and provide a preview of the upcoming feature release, coming mostly likely sometime in March. There will be quite a few new activities to do in Space, so it’s also a good opportunity to prepare players for what’s coming and garner input before it lands.
Read more...The Journey Forward
With the release of Ship Modding, I wanted to take a moment for some reflection. When I came on as producer I stated three main goals: a full and detailed pass on all the classes, a rework of weapon and armor modding, and finally ship modding. I did not necessarily expect this to take six…
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