Posts by matt
Death in Starmourn
Let’s talk about death! Why do we have death in a game? Why not just make you immortal? Two main reasons: 1) Many games (certainly including Starmourn) have elements of roleplaying and simulation to one degree or another. Death is a pretty big part of life insofar as it happens to everyone, and it’s a…
Read more...More NPC race concept art.
We released some new NPC race concept art on the wiki and forums a couple weeks ago, and I realized I forgot to update the blog and site! The Eckin – Blind, underground quadrapeds. The Oescans – A poor, largely agrarian people. The Oteel – An insectoid slave race of the shapeshifting Fatar. The Atarsids…
Read more...Starmourn’s Forums are now open!
Just like it says! You can find them at forums.starmourn.com. See you there!
Read more...The Starmourn wiki is open!
We’ve just officially opened the Starmourn wiki, which will be our official repository of information about the in-game Starmourn universe! There’s already hundreds of pages there about Starmourn, and we’ll be adding more in the near future, though for now, we’re not going to open it to editing by anyone but team members. Crucially, I…
Read more...Engineer – Starmourn’s fourth class!
Hot on the heels of revealing the Nanoseer, we’re happy to reveal the engineer class. Read all about it here!
Read more...Possibly the greatest sci-fi book I’ve ever read
Just finished book three of the Remembrance of Earth’s Past trilogy, by Chinese sci-fi author Cixin Liu. The first book was very good, the second (which had a different translator than the first) I didn’t like quite as much, but oh my god, the third book – Death’s End – was absolutely incredible. I cannot…
Read more...Nanoseer – Starmourn’s third class!
Just announced the Nanoseer class! Read up on it!
Read more...Roleplaying
Just put up a small page about roleplaying in Starmourn to answer some questions we’ve been getting. Enjoy!
Read more...Hacking in Starmourn, Redux
When I first started thinking about hacking in Starmourn, I made this blog post about it. In the months since then, I tried various types of designs, including one potentally interesting pseudo-graphical (using ascii graphics) idea that may make it into the game someday, but ultimately we’ve settled on two types of hacking. The first…
Read more...The Grensuhlians
Just put up a little info about the NPC Grensuhlians, a deep-water race of non-humanoid telepaths. Read up on them on the NPC Races page!
Read more...The Ibyssian Brotherhood
Just put up some info, with three illustrations, on the amphibious races of the Ibyssian Brotherhood – the narwal-looking Lha Ti, the squid-like Ixodon, and the humanoid Corran. Read up!
Read more...Introducing the Scoundrel class!
Scoundrel’s the second class we’ve announced. Read all about them here!
Read more...Starmourn’s economy – early thoughts
The economy design in Starmourn is still at a relatively nascent stage, but there are some key ways it’s going to differ from our other MUDs, based on lessons learned over the last 20 years of running MUDs. Better control over currency generation. The ability of players to generate in-game currency (Marks in Starmourn’s case,…
Read more...Meet the Cleax
The Cleax are a race originating from outside Starmourn sector, and are one of the most alien of the races we know of. Starmourn first had contact with them about 900,000 years ago, long before most of the Younger Races even existed, when they invaded and were stopped by an alliance of Elder Races. They…
Read more...Happy Holidays!
Just wanted to wish all Starmourners a great holiday season no matter what you celebrate, and even if you celebrate nothing at all! More updates coming in early 2017, fear not!
Read more...Props – a system of interactive items in rooms
I know we haven’t talked much about game mechanics yet, and for a good reason – as the game develops, there is a real chance that any mechanic we designed or built could get changed. However, there are some systems, such as the Prop system, that we’re really happy with and know will be in…
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