Retirement and Starmourn
Those of you who are already players of one of our MUDs probably know what the retirement system is, but briefly, it’s a system whereby you can permanently retire a character and receive credits for some percentage of the value of the character and its stuff as calculated by us. You can then take those credits and put them into a new character on the same game or one of our other games.
People have been asking about retirement and Starmourn since we first revealed the project to the world, and we’re finally ready to reveal how it’s going to work. (It’s not complicated.)
We’re going to allow retirement into Starmourn but only 3 months after we put the game in full release (meaning anyone can access the game and the world will not be reset/wiped going forward). After that three months is over, people with existing characters will have 30 days to spend any retirement credits on them after which they aren’t eligible for retirement credits any more. New characters will, as per our other games, have 30 days before they’re unable to receive retirement credits.
The reason we’re instituting a delay is because what we really don’t want to see is people retiring their characters in our other games on day 1, playing Starmourn, and then really regretting their decision. It’s not that we think Starmourn won’t be awesome, but it’ll be the new shiny, and we think it’s highly likely that people will dig themselves a hole and regret it. We also can’t allow people to back out of retirement because then what we’ll see is a flood of people leaving the other games in order to try out the new game, many with no intention of doing anything but playing around and then returning to their previous game. That’s disruptive to both the existing games and Starmourn.
Now you know!
How close are we to the release? We didn’t heard news for some time and i was worried. I hope everything’s going well?
Why we get so little info about Starmourn lately?
If you visit the Diacord server and the forum, you get a bit more. Still, the devs have been quiet of late.
We’ll announce info about release when we’re ready to!
Just been busy working on stuff. Not much new to talk about, just making everything work.
I really can’t wait for this game, read all its description, starting from ship-weapons to FAQ.
I am still convinced, that I will greatly compensate the lack of my vision with my experience, and also my enthusiasm, for this is my all time favorite game-genre, and I am already planning my gameplay, ship, equipment, strategy, preferred weapons…etc!
(Hired Gun, the infamous space-pirate here, if anyone heard, or remembers me from the Pardus browser MMO)
Plus, we have a very good MUD client called VIP MUD, which is quite well adjusted for playing MUDs blind.
2 additional questions:
1. A soundpack for the game…I know it’s too early for it yet, but is it planned for the later future?
(sound is a quite important addition to us blind gamers, it greatly improves our gameplay experience, and also makes playing games easier to us in most cases)
2. I couldn’t exactly tell from the FAQ, I do speak english fluently, but it’s still a foreign language to me, so maybe it’s my lack of comprehension, but…will the game be free or pay-based?
And if it will be pay-based, could you tell me a bit more about its cost or fees?
(for this game I will gladly pay, but as you can imagine, my financial situation is…let’s say quite poor…so I just wish to be informed of the estimated price of the game, to know what to expect and prepare for)
No idea about soundpacks right now.
It’s free to play, with virtual goods for sale in the game.
Cool, I am very happy to hear this, what I really don’t need now is an additional expense, even if it would be for my favorite game!
I shall keep following the game-related news, and rest assured, I will join it among the 1st players of them all!
Just get ready for Caccio, (or however I will call my character there), the blind pirate, yarrr!
Will a news post go up 3 months into the game to let us know that retirement characters are ready or will it be up to us to remember?
There’ll definitely be big announcements about it.
Oh, and a last, but important question:
(sorry for bombarding you with them)
Next to pirating, my other primary focus is exploration.
Both in space and on planets.
I can actually describe my playing style as an aggressive pirate-explorer, with the heart of an explorer, but with the tendency to attack ships, pilots on his exploring-routes quite often.
So, could you please tell me some more about exploration in Starmourn, meaning how it will actually function?
Or is it already explained in a section I have (obviously) missed?
You’ll have to wait to find out, but there’s not really anything particularly special about exploring – you can visit where you can get to and survive in!
Oh, and I just remembered one more important question, hope it is no secret, and I can find out the answer to it already:
Will the system of our advance/progress be level, or non level based?
Meaning, will there be levels, and level-dependent actions, equipment, ships, etc, or we will progress at each activity and skill by actually using, performing it?
(I usually prefer the 2nd solution, or eventually the mixture of both, but normally in the case of this game, I won’t get discouraged if it will function purely level based either)
We have levels, but then we also have hacking and starship captaining, which are use-based. You can read more about your character here: https://www.starmourn.com/character/
I don’t know if you still follow this posting, but I had a question regarding retirement. What all is included in the count toward your retirement value? Should I or should I not spend current credits, bound credits, and lessons already associated with a character to maximize my value?